Crystal Maiden Persona — DOTA 2

I am happy that I had the opportunity to take part in the development of Persona for Crystal Maiden. I worked in collaboration with Julia Tikhonova.
https://www.artstation.com/nobiru
____________________________________
This project released alongside the Diretide winter seasonal event (https://www.dota2.com/battlepass2022) which included - among other things - an in-game cosmetic item for the Dota 2 hero "Crystal Maiden", which completely changes the hero's model and other features of the hero in the game.
____________________________________
I was responsible for all high-poly models, textures, some sketches of Persona's details, minimap icon and also for the concept of Icewrack wolf. Base concept of Persona was provided by Valve Corporation. Particles, animations, ability icons and other promo arts are also made by Valve.

Lost Cosmonauts worked on in-game assets as well as promotional material:
https://www.artstation.com/lostcosmonauts

illustration by Dao Trong Le:
https://www.artstation.com/daole
____________________________________
© 2022 Valve Corporation. All rights reserved.

Base color

Base color

In-game viewport

In-game viewport

In-game viewport

In-game viewport

In-game viewport, animations by Valve

Icewrack wolf (only color) in Blender, animations by Valve

Icewrack wolf (only color) in Blender, animations by Valve

illustration by Dao Trong Le

illustration by Dao Trong Le